Position Function:
A newly formed visualization and simulation lab in the College of Architecture, Art and Design is seeking a research associate to support research involving advanced visualization and simulation. Under the supervision of Dr. Bimal Balakrishnan, the research staff will work closely with student researchers and designers to develop interactive 3D and virtual reality simulations. Candidates should have a background in a discipline like architecture, game design, visualization or computer science, and have a strong skillset in 3D modeling, texturing, lighting, animation, and game engines like Unity and Unreal Engine.
Salary Grade: 13
Please see Staff Compensation Structure for salary ranges.
Department Profile:
The College of Architecture, Art and Design is made up of the School of Architecture, Department of Art, Department of Interior Design, and the Department of Building Construction Science.
Area of Specialization:
Visualization, Simulation, and Game Development
Essential Duties and Responsibilities:
• Participate in the full cycle of game/simulation development and work collaboratively with
artists, designers, and engineers to develop human-in-the-loop simulations for research and
training
• Design, implement, and iterate on gameplay through rapid prototyping and feedback cycles
• Create or supervise game scripts, and storyboards with other artists
• Utilize industry standard 3D modeling, texturing, lighting, and animation software and game
engine software to create visually compelling simulations, including virtual reality simulations
• Assist with usability evaluations of simulation and other human-subjects research projects
• Demonstrate simulation projects to diverse audiences through open houses, and other
outreach efforts
• Performs miscellaneous job-related duties as assigned
Minimum Qualifications:
Bachelor's degree in a design discipline, game design, visualization, or computer science. Salary and rank (I, II, or III) will be commensurate with qualifications and experience.
1. Beginning with a bachelor’s degree:
a. A professional employee with a bachelor’s degree and demonstrated competence can begin work at the Research/Extension Associate I level.
b. To begin at the Research Associate II level, one must have a bachelor’s degree and a minimum of 3 years of relevant experience and the equivalent of a master’s degree.
c. To begin at the Research Associate III level, one must have a bachelor’s degree and a minimum of 6 years of relevant experience and the equivalent of a master’s degree.
2. Beginning with a master’s degree:
a. A professional employee with a master’s degree and a minimum of 1 year of relevant experience and demonstrated competency can begin work at the Research Associate II level.
b. To begin at the Research Associate III level, one must have a master’s degree and a minimum of 3 years of experience.
3. Beginning with a doctoral degree:
a. A professional employee with a doctoral degree with 2 years of relevant experience and demonstrated competence can begin work at the Research Associate III level.
Preferred Qualifications:
• Master's or Ph.D. degree preferred in a design discipline, game design, information science or
computer science
• Experience with 3D game/simulation development
Knowledge, Skills, and Abilities:
• Strong understanding of 3D modeling techniques and working knowledge of one or more
software such as 3ds Max, Maya, Blender, or similar
• Understanding of game development pipelines and workflow including modeling, texturing,
lighting, and animation
• Understanding of game design principles and mechanics
• Understanding of 3D game or simulation design, including character and level design
• Knowledge of game development tools and software such as Unity or Unreal Engine
• Strong problem-solving and analytical skills
• Familiarity with programming languages such as C++, C#,
• Familiarity with principles of animation and rigging, keyframe animation, motion capture
• Familiarity with VR hardware such as the Oculus Quest, HTC Vive
• Familiarity of VR-specific concepts such as head-tracking and motion controls
Please note that some of these skills can be learned on the job, but having some prior knowledge or experience in the above areas through academic course work or projects will be beneficial.
Instructions for Applying:
All applicants must apply online at http://explore.msujobs.msstate.edu and attach a cover letter, current resume, or curriculum vitae and the complete contact information for at least three professional references. In addition, please upload or provide link to portfolio demonstrating creative and technical skills. Review of Applications will begin March 18, 2024, and continue until the position is filled. Correspondence should be addressed to Dr. Bimal Balakrishnan (bbalakrishnan@caad.msstate.edu), Associate Dean for Research, College of Architecture, Art and Design.
Restricted Clause:
Position is contingent upon continued availability of funding.
Equal Employment Opportunity Statement:
MSU is an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to race, color, ethnicity, sex, religion, national origin, disability, age, sexual orientation, genetic information, pregnancy, gender identity, status as a U.S. veteran, and/or any other status protected by applicable law. We always welcome nominations and applications from women, members of any minority group, and others who share our passion for building a diverse community that reflects the diversity in our student population.
What do I do if I need an accommodation?
In compliance with the ADA Amendments Act (ADA), if you have a disability and would like to request an accommodation in order to apply for a position with Mississippi State University, please contact the Department of Human Resources Management at tel: (662) 325-3713 or ada@hrm.msstate.edu.
If you have any questions regarding this policy, contact the Department of Human Resources Management at (662) 325-3713 or ada@hrm.msstate.edu. Upon request, sections of this job listing are available in large print, and readers are available to assist the visually impaired.